![]() ![]() Note: WSL support is not intended for general purpose application development. Otherwise, the corresponding header from the Windows SDK may be included first, and will define the include guards which prevents these headers from being used. These headers should be added to the include directory list before the SDK, and should be included before other graphics headers (e.g. Note that these headers may conflict with the headers from the Windows SDK, depending on include ordering. /test: Simple CMake/Meson projects for validating the headers can be included in a given environment./src/dxguids.cpp: This cpp file can be used as a replacement for linking against dxguid.lib on Windows, and as a convenient translation unit to define GUIDs without multiple definitions for WSL./include/dxguids: This header allows an application to use uuidof() consistently between Windows and WSL, instead of _uuidof()./include/wsl: These files are provided as a shim to be able to include the D3D12 headers from a Linux build environment, without requiring the rest of the Windows SDK. ![]()
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